![]() ![]() While it has been a dream come true for me to actually get to compete for real, money has been tight so we haven’t been able to do as many events as we would have liked. Since DiRT 3 came out in 2011, I’ve been out and done some co-driving for real, teaming up with Jon Tucker in his 1995 Subaru Impreza WRX STi. I look after many of the key aspects of the game including the Vehicle Handling, Environment Designs and many of the aspects that hold the game experience together. My role on this project is to ensure that you get the authentic rally experience you’ve have been asking for. Hi, my name is Paul Coleman and I’m the Chief Games Designer on DiRT Rally.
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